
Pitch
The calm waters in a forest lake were disturbed by a human! Brawe fishes are ready to “tickle” away the stranger from their habitat. Fatten up your fish, give it new abilities by tasting everything in its path. But remember, you are not the only fish in this lake that can show character. Play with as many players as possible, compete, but don’t forget about teamwork!
Goal of the game
The goal of the game is to reach 40 points before other players. You have to tickle the guy's feet to get him to drop some food. But watch out for the bits of plastic that will cost you points.

What we decided to do
The theme of the jam was "Make me laugh". After some thought, we decided to make a game where 6 players would play on the same keyboard. Each player has a key to move their fish.
The fish swings its tail one way and then the other with each input. This system does not allow for easy control of the fish. We wanted to create as many situations as possible where players would bump into each other and miss food, to make things as fun as possible.
The games are very short and if there aren't 6 players, then the remaining fish will continue to float around, encouraging collisions.
My role in this project
For this project, we were a group with a few people who had never jammed before, so my role was to guide these people to make a project where everyone would have fun around a simple concept.
We were two game designers and I focused mainly on the movement system and its feel, as well as the game system.


