top of page
P4CTBanner.png

Pitch

Fred, the cyborg makes a deal with AI to live forever, but there’s a hack! The destructive S.4.T.A.N. virus strength Fred into a virulent and colourful inner battle.

Goal of the game

This game was made during Ubisoft’s GACHA, a 72-hour game jam during which you have to make a game with many constraints.

We were a group of ten with these constraints:

  • There must be a super villain in the game.

  • There must be drugs in the game.

  • There must be a rainbow link.

  • The game must be played on a grid.

  • There must be hidden locations.

  • There must be a link to something in the public domain this year (2022).

  • There must be a physical element to interact with.

  • Haptic feedback from the controller must be central to the gameplay.

So we decided to start with a game where you have to look at a level, blindfold yourself, and then move your character forward square by square using the haptic feedback of the controller to find the hidden exit of the level. Once we have predicted our movements, we can remove the blindfold and see our character complete the entire course.

What we decided to do

At the beginning of the project, we wanted to use a phone to simulate the physical element around the game, we were thinking of doing an asymmetric gameplay. We were a bit lost and had a hard time coming up with an idea and it took a lot of time for a game jam.

 

We managed to fit all the constraints into the project but we ran out of time to do everything we wanted to do, so the game is thought to play and lacks the understanding to finish it.

My role in this project

For this project, we were a group of 10 including two game designers. It was a really difficult project, especially in the context of a jam with so many constraints. We especially had a hard time with the one where we had to use a physical element of reality. We had to wait until the evening of the first day to finally have our concept.

 

Concerning the design, I also took care of the construction of two levels and the other game designer of the two other levels. I did a lot of integration of the elements and helped each other on a lot of problems.

It was a complicated but rewarding project. I’m a bit disappointed with the result because without explanations the game is almost unplayable.

You can download the game on Itchio by clicking here.

bottom of page